Blossom Bond
This project aims to foster a sociable and inclusive environment, providing residents with an opportunity to engage and enjoy themselves. Drawing inspiration from the concept of Charades and guided by insights gleaned from the residents' hobbies and health conditions, Blossom Bond is a board game centered on communication and nature appreciation.
Watch the game introduction below
1. During our visits with our co-designers, we conducted tests with various game formats and discovered that Charades resonated particularly well with the residents, making it an ideal foundation for our final design.
❌ Less communication between players
✅ Hand exercise
✅ Residents loved art
❌ Hearing difficulty
✅ Residents were excited with different textures
✅ Share about what the items reminded them of
✅ Accessible to everyone
✅ Less verbal expression and hearing involved
2. We meticulously documented every interaction with our co-designers, paying close attention to the topics discussed and connecting key points. This process led us to draw inspiration from our conversations, shaping the theme of the game around the interests and passions of our co-designers.
3. The design team was responsible for conceptualizing the primary visual theme and refining the game instructions through trial sessions with the co-designers. Our co-designers actively participated in selecting their preferred visual style and provided valuable input to enhance the clarity and accessibility of each design element.
The co-designer chose their favourite token design from the 6 samples we provided.
The design team rearrange the box layout with the laser cut wood blocks.
The final box layout with better ergonomic design.
The final visual brand design inspired by the co-designers’ hobbies and preferences.
Reflection
I took agency in my learning by consistently comparing my design decisions with objective facts during the co-design sessions. I frequently reviewed and analyzed the readings and research materials provided in class, applying key knowledge during both my design process and interactions with seniors.
If things didn’t go as planned, I would assess whether it was due to a misapplication or misunderstanding of the knowledge, and make adjustments accordingly. If the knowledge didn’t seem applicable, I sought additional information online regarding how staff at care homes would react to similar situations. Additionally, I reflected on my assumptions prior to each visit, aiming to distinguish between rational suppositions and prejudgments.
This learning process was a continuous loop of learning, checking, and reflecting. I believe that my deeper understanding of co-design methods will contribute to a more solid and practical final project.